Salvation Colossus
The energy tax is the tell that this Colossus was built for a very particular kind of deck. Eight-mana fatties that pump the team on attack are a familiar white shape, but the unearth clause here is not the usual graveyard-recursion toolbox: it demands you pay eight energy counters, a resource almost no white card generates on its own. That single line reroutes the whole card. Instead of a raw finisher you jam and hope survives, it becomes the payoff for an energy engine, the thing you dump counters into for a one-shot hasty 9/9 flier that hands the rest of the board +2/+2 and indestructible on the swing. The anthem-and-indestructible attack trigger is the part that reads as a build-around: it turns a wide board into an alpha strike that walks through blockers and board wipes alike, and vigilance means the Colossus itself is back on defense the moment the dust settles. Hardcast, it is a slow-but-real threat with flying, vigilance, and trample stapled on. Unearthed, it is a burst finisher that exiles itself at end of turn, so the energy cost buys you exactly one violent turn rather than a permanent fixture. The design leans on a mechanic white rarely touches, which is the whole point: it exists to give an energy deck a reason to keep those counters banked instead of spending them on smaller, incremental value.

