Sakashima of a Thousand Faces
Clone commanders had always collided with the same limitation: copy your best legendary creature and the legend rule kills one of the pair on the spot. This one dismantles the problem from two directions at once. The copy ability preserves its own text rather than shedding it, so whatever it becomes inherits the very clause that suspends the legend rule for your permanents. Those two abilities are meant to be read together, because each is load-bearing only in the presence of the other: the copy would collapse under the legend rule without the waiver, and the waiver would be a curiosity without something worth duplicating. The result is a Clone that lets you keep two of the same legend in play at once, whether that is a second copy of a mana engine, a redundant utility creature, or its own partner commander made twice over. The 3/1 body underlines the intent: this is a utility piece, not a threat, priced to enable a value shell rather than to swing races. Partner widens the reach, letting it deploy beside a second commander it can eventually mirror. Its predecessor, Sakashima the Impostor, carried the same conceit at the same mana value with a bounce clause instead of a blanket waiver; this reworking trades that tempo hedge for a permanent, one-sided license to run duplicates. The permanence is the point: a Clone that stops being a one-shot and becomes a standing rewrite of how many of a thing your board is allowed to hold.



