Sage-Eye Avengers
The bounce trigger here is conditional in a way that compounds with prowess rather than sitting beside it: the attack returns a creature to hand only if its power is below this Djinn's, and prowess is what reliably swings that comparison. The 4/5 body attacking flat clears most one- and two-power blockers; cast a noncreature spell first and the threshold climbs to 5, 6, or higher, dragging midsize creatures into bounce range right as you swing. That couples the tempo payoff to the same trigger an instant- or sorcery-heavy deck is already firing for prowess, so a single attack step does double duty: a temporary pump and a removal-adjacent bounce, paid for with cards you wanted to cast anyway. The timing window is the catch. The attack trigger resolves during the declare-attackers step, before blockers exist, and it checks current power at resolution. To swing the comparison you have to have pumped already: spells cast precombat, or in response to the attack trigger going on the stack, before it resolves. That rewards holding cheap noncreature effects to deploy the moment you declare the attack rather than spending them on a quiet earlier turn. The body is expensive for what it does when you have nothing to cast, but the bargain is honest: the more spell-dense the deck around it, the wider the band of creatures it can shove off the board while beating in for a growing clock.




