Ruthless Radrat
Squad and graveyard exile pull in opposite directions, and the friction is the entire design. Most token-generating creatures want you to flood the board as fast as possible; here, every extra copy costs four cards exiled from your own yard, so the deck built to swarm is also the deck grinding itself thin. The card lives in self-mill and reanimator shells that treat the graveyard as a resource pool rather than a safety net: the same cards you might otherwise want to bring back become the fuel for a wide, evasive board. Menace does the closing work, since a squad's worth of 2/2 bodies that each demand two blockers turns a modest attack into an arithmetic problem for the defender. The real question is whether the graveyard can bankroll the aggression before it runs dry, and that depends entirely on how deep you are prepared to dig rather than hoard. It is a token-maker for players who have already written off the graveyard as expendable, and it punishes anyone who reaches for it without that plan in place.

