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Moxonomy

Ruthless Predation

Sorcery1 generic manaGreen mana

The pump is the tell. Fight spells have always struggled with a symmetry problem: your creature deals its power to theirs, but theirs deals its power right back, so a straight fight is a trade the removal-caster half wants and half fears. The +1/+2 rider is green's fix for the return-fire tax. That extra toughness is doing the real work: it lets a creature survive fights it would otherwise lose, turning a two-way brawl into a one-sided kill while your creature walks away. The +1 power sweetens the odds of finishing a slightly larger target, but the toughness is what changes which fights are worth picking. Green has been iterating on this since Prey Upon gave the color a two-mana fight, then Pounce and Ram Through and others hunted for the right amount of insurance to bolt onto the effect. This one lands on modest but reliable numbers, sorcery-speed only, which keeps it honest as a proactive removal option rather than a combat trick. It asks you to have a creature already, and it asks that creature to be big enough that a two-point toughness bump tips the math. When both are true, it clears a blocker or a threat and leaves your board better than it found it; when they are not, it does nothing, which is the constraint green accepts in exchange for touching creatures it is otherwise not supposed to touch.

Ruthless Predation (one)
ONE · #182common
Pricing
Normal: $0.14
Foil: $0.09
Oracle Text

Rules text

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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