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Moxonomy

Rune of Protection: Blue

Enchantment1 generic manaWhite mana

The cycle of color-hosers that solved the dead-draw problem. Protection circles had existed since Alpha (CircleOfProtection: Blue and its siblings), but a circle drawn against a deck that never appeared just sat in your hand as a blank, the worst kind of reactive card: insurance you paid for and never used. Urza's Saga's runes answered that with cycling, the keyword that debuted in the same block. The repeatable damage-prevention activation is the same insurance the old circles sold, but the 2 generic mana-and-discard line turns the dead matchup into a fresh card. That is the whole design idea: a sideboard card that costs you nothing when it is wrong. The prevention itself works one source at a time per activation, so it taxes your white mana to keep ahead of multiple threats rather than locking out a color wholesale, and it does nothing against noncombat losses or non-blue damage. But the structural innovation was never the prevention rate; it was attaching an escape hatch to a narrow hate piece so that drawing it in the wrong game stopped being a punishment. Every flexible sideboard card that since came stapled to a cantrip or a cycling cost owes something to this idea.

Rune of Protection: Blue (usg)
USG · #37common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

White mana: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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