Rogue Kavu
A 1/1 that swings as a 3/1 the moment it goes in unescorted, which is a deceptively precise reward to staple onto a two-drop. The bonus only fires when the Kavu attacks alone, so it punishes the wide, mobbing assault and rewards the lean, surgical one: the turns where the board has stalled and you need a single creature to slip in for meaningful damage. That conditional doubles as a tempo signal. It encourages a hand light on bodies, pushing chip damage early before the ground clogs, then quietly underperforming once you actually have a battalion to send. The design is honest about its niche. It does not scale with a developed board; it wants to be your only attacker, and it gives nothing back for the crowd you might prefer to have. The result is a small, self-limiting incentive structure: aggression that pays out best when you are committing the fewest resources to the swing, a kind of inverse anthem that flips the usual go-wide logic on its head and asks the red deck to weigh whether one attacker is sometimes the right number.


