Rocco, Street Chef
Impulse-draw effects have a symmetry problem: hand the whole table a fresh card off the top every turn and you have built a Howling Mine that helps everyone equally, which is to say it helps you least, since you paid the mana to cast it. This design turns that symmetry into a trigger economy. The group exile is the bait; the payoff clause only cares who actually spends the card. Every land dropped or spell cast from exile, by any player, feeds a +1/+1 counter and a Food token to your side. So the table is incentivized to use the impulse cards (nobody likes seeing them evaporate at end step), and every one of those plays quietly tightens a growth engine that runs on other people's decisions. The counters can pile onto a single threat or spread across a board; the Food banks life against the aggression a card-advantage table tends to produce. It is a rare piece that profits from generosity rather than hoarding, closer in spirit to the "everybody draws, I benefit" pressure of a group-hug shell than to a solitaire value pile. The 2/4 body is deliberately unassuming for a three-color legend: it is not meant to attack for the win, but to sit behind a growing pile of counters while the exile trigger does the accumulating. The friction is that the engine only fires if the cards get played, which means the pilot's edge comes from building a board that converts those triggers faster than anyone else at the table can.




