Roar of Resistance
Two effects that only ever point one direction: an anthem-adjacent pump that rewards you for going wide and swinging, and a haste grant scoped precisely to the tokens a go-wide deck floods the board with. The haste is passive and unconditional; the pump is a combat-triggered option you buy per attack for a flat , which is where the design shows its priorities. It fires whenever creatures attack, but the +2/+0 only reaches attackers pointed at your opponents and their planeswalkers, so there is no accidental benefit to a defending board or a creature held back. The token-only haste clause is the part worth reading twice: it does nothing for hardcast beaters, which makes this a piece for the archetype that manufactures bodies rather than casts them, letting freshly minted attackers join the alpha strike the turn they arrive. The cost never moves, but the value it buys grows with the swarm: two mana pumps two creatures or twenty the same, so the wider your board, the more return each activation squeezes out of the fixed price. Stacking it with repeatable token generation turns every combat into a fresh math problem for the defender, since the aggregate +2/+0 scales with the crowd rather than the mana spent. It asks for a board and two mana to spare, and it declines to help you build either; the reward is entirely for the deck that has already done the work of flooding the table and wants a reason to attack every turn.

