RMS Titanic
A 7/1 flying trampler that self-immolates on contact is the whole joke and the whole design at once. The 7/1 body is a knife with no handle: enormous swing potential, one point of anything and it dies, so trample is less a bonus than a promise that the damage lands somewhere. What sets this apart from every other glass-cannon beater is that the payoff is baked into the swing rather than the survival. Connect and it converts its own combat damage into Treasure one-for-one, then sacrifices itself in the same breath, so the attack is not a beatdown so much as a ritual: seven damage becomes seven Treasure, and the Vehicle was never meant to see turn two. That reframes the Crew 3 cost entirely. You are not crewing a creature you intend to keep; you are firing a single-use conversion engine, spending three power of board presence to turn a chunk of a life total into a pile of ramp and fixing. The flavor and the mechanic land on the same beat: a thing famous for sinking is built to make exactly one voyage. As a Vehicle it dodges sorcery-speed sweepers while parked, and as a Treasure generator it rewards decks that would rather monetize an unblocked attack than press for lethal. Everything about it points toward the sacrifice line, which is the only line it has.



