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Moxonomy

Risky Shortcut

Sorcery2 generic manaBlack mana

The symmetric life loss is the tell. Black's tradition of paying life for cards, Night's Whisper and Sign in Blood and their kin, always bills the loss to you alone, which is why those spells scale with your own life total and your own patience. Here the loss lands on everyone: you drop two, but so does each opponent, and that outward-facing half is the whole trick. The clause that reads as a cost is quietly a burn spell wearing a draw spell's clothes. In a deck racing to close the game, points that tick every opponent toward zero while refilling your hand are not a tax at all; they are a second effect stapled to the refuel, and the more players at the table, the more free damage you are buying. In a control shell that wants to sit behind card advantage, the two you pay are friction you swallow to draw, life you would rather keep, and the opponents' loss is incidental to a plan that does not race. The card reads as pure card draw and behaves closer to a hybrid, and which half matters depends entirely on whether you are the one under pressure. Sorcery speed keeps the loss honest by denying the end-of-turn refuel that would make it feel free, forcing the draw into a main-phase commitment where the life you spend registers as a real board-state decision rather than an afterthought.

Risky Shortcut (dft)
DFT · #103common
Pricing
Normal: $0.28
Foil: $0.34
Oracle Text

Rules text

Draw two cards. Each player loses 2 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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