Rhet-Tomb Mystic
Cycling has always been a way to make a dead draw useful, but the keyword lives on the card itself: you either drew a creature with cycling or you did not. This flips the grant outward, stamping the ability onto every creature card in your hand rather than onto printed cardboard, which turns your whole top-heavy roster into flexible early plays. The creatures you built the deck around become interchangeable with a two-mana card filter whenever the board or the mana asks for it, and they stop being interchangeable the moment you actually want to cast them. That is the tension worth sitting with: the effect is strongest in a deck stuffed with fatties you cannot yet afford, which is exactly the deck most likely to stumble on a clumsy hand, and it does nothing for your instants, sorceries, or noncreature artifacts. The body is a small flier, so the engine is not attached to a threat you are protecting; it is a wizard whose job is to be alive, filtering, until you have the mana to keep the fatties as fatties. Read it as a smoothing tool disguised as a creature: the payoff is not the flying 2/1 but the guarantee that a hand of six-drops never fully bricks.

