Revivify
White mass reanimation has always been the color's most guarded prize, doled out sparingly and hedged with restrictions: it returns small creatures, or one creature, or asks for exile fodder in exchange. This one asks for a die roll instead, and it structures the gamble in a specific way. The clause "put there from the battlefield this turn" narrows the pool to creatures that just died, which means the natural setup is a board wipe or a self-sacrifice turn immediately followed by this at instant speed. That timing window is the whole point: the more creatures hit the yard on your turn, the larger your bonus to the d20, so a wide board dying to a sweeper both raises the payoff and improves the odds of the 15+ result that returns everything to the battlefield rather than the hand. The failure case is not a whiff, either. Rolling under 15 still hands back every qualifying creature, converting a battlefield loss into a full refill for another turn. It is a design that turns variance into a floor-and-ceiling proposition: the floor is card advantage at instant speed, the ceiling is a one-card recovery from a wrath you may have cast yourself. The d20 mechanic gives white a mass-return effect it would rarely be trusted with at a fixed rate, using randomness as the tax that a color pie boundary usually collects instead.

