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Moxonomy

Return the Past

Enchantment4 generic manaRed manaRed mana

Most graveyard recursion works one card at a time: a Regrowth here, a single flashback price paid there, each spell asking for its own slot. This flips that economy by granting flashback to the entire instant-and-sorcery yard at once, and it does so with no premium: the flashback cost is simply the card's printed mana cost, none of the inflated buyback tax that flashback spells usually carry themselves. The load-bearing restriction is the timing clause. The grant holds only during your turn, so this is not a standing insurance policy you leave up across the opponent's swing; you build a turn around it, untapping into a graveyard full of burn, draw, and rituals you get to run back at rate. But "during your turn" still spans your own combat and your own priority windows, which means the enchantment is not purely proactive: if an opponent tries to blow it up on your turn, you can flash back a counterspell or a protection spell from the yard to defend the engine in response. The line to internalize is that its reach is bounded by whose turn it is, not by instant speed. Its value is measured in how deep and how threatening the yard you fill before you cast it, sitting at the far end of the mass-recursion axis red has circled for years: not a single second chance, but a standing offer to replay everything, on your turn, at printed cost.

Return the Past (who)
WHO · #388rare
Pricing
Normal: $0.96
Foil: $1.07
Oracle Text

Rules text

During your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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