Reluctant Role Model
Survival triggers only when this creature ends up tapped heading into your postcombat main phase, so attacking with it (or tapping it for any other cost) cashes out the same turn, not a cycle later. The reward is a single counter of your choosing: flying for evasion, lifelink for the grind, or +1/+1 for raw size. Because the keyword counters grant those abilities as long as they persist, one lifelink counter converts this body into a permanent drain, and every subsequent trigger stacks a new layer on top. The second ability is where the design turns strange. When this creature or any creature you control dies carrying counters, those counters relocate to a target you pick. That rewrites what removal usually accomplishes against a counter payoff: killing the creature trades away the vessel but not the investment, which simply hops to whatever threat matters more. Blocking works the same way in reverse, letting you throw a loaded body into combat and reclaim everything you spent building it up. The tension is that most counter-based creatures dread dying; this one treats death as the delivery method rather than the failure state. The 2/2 underneath is scaffolding: a seed for the first counter and a chooser for where the accumulated pile lands next. Dying stops being a loss and becomes a step in the routing.




