Rejoin the Fight
Most mass-reanimation in black is a private negotiation between you and your graveyard: you dig, you pick your best body, you leave the rest. This one hands the choice across the table. Each opponent, in turn, has to select a creature card from your yard to return under your control, which quietly inverts every assumption about who holds the leverage in a reanimation spell. The payout scales with the pod: three opponents each choosing a distinct card means three creatures come back rather than one, so the effect grows precisely with how many people are forced to participate. The mill preceding it is not incidental filler; those three cards off the top of your own library become fresh, unchosen fodder the instant they land, so the spell can feed itself the very targets it then compels opponents to hand over. The "hasn't been chosen" clause caps each opponent at one distinct card, which stops the grab from doubling up on a single card and keeps the yield tied to the number of decision-makers. The catch that shapes the whole build is that opponents will steer you toward the least threatening body available, so the ceiling depends less on the size of your graveyard and more on how few weak options you leave them holding. A reanimator whose value is set by the table's collective self-interest rather than your own judgment: the multiplayer seat is where that math means anything.

