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Moxonomy

Reflexes

Enchantment — AuraRed mana

Granting first strike for a single red mana is one of the oldest combat-math tricks in the game, and this is about as bare as that effect gets: no body, no stat boost, no upside if the creature it sits on eats removal. The aura form is the catch. Permanent first strike sounds like a bargain against an instant-speed trick like Giant Growth, but committing a card to the battlefield a turn early invites a two-for-one: kill the creature in response, or after, and the enchantment dies with it. That fragility is exactly why instant-speed first strike grants and creatures that simply come with the keyword have almost entirely crowded this style out. The trade Reflexes asks for is a slot in your opening curve in exchange for repeatable, board-state-altering combat dominance, a deal that only pays when the enchanted creature lives long enough to attack into something it now profitably blocks or kills. The math reads fine in a vacuum and falls apart the moment you account for card economy, which is why first-strike-as-aura never graduated past a footnote in the keyword's history.

Reflexes (9ed)
9ED · #211common
Pricing
Normal: $0.17
Foil: $0.44
Oracle Text

Rules text

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

5 sets
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