Redoubled Stormsinger
The trigger reads narrow and hits hard: it only doubles tokens that entered this turn, and every copy it makes is gone by the next end step. That timing clause is the whole engine. This is not a static token doubler like Anointed Procession or Parallel Lives, which quietly inflate every future token you make; it is a combat-step burst that rewards you for dumping your token production onto the same turn you swing. You make three Goblins with one spell, attack, and the Stormsinger conjures three more tapped and attacking copies, all sacrificed at the next end step. The design rewards front-loading: mass-token spells, a token engine that fires on your turn, an Impact Tremors or a Purphoros-style drain to convert the ephemeral bodies into damage before they evaporate. The sacrifice clause is what pays for the explosiveness, keeping the effect a one-turn alpha strike rather than a permanent army-in-a-can, and it turns those doomed tokens into fuel: they are already dying, so aristocrat payoffs extract full value on the way out. First strike on a 3/3 is almost incidental next to that, a bit of combat insurance for a creature whose real threat is everything attacking beside it. This is token-doubling reframed as a tempo spike instead of a compounding accumulator, and it asks a different question of the deck: not how many tokens you can amass, but how many you can commit to a single swing.


