Red Ghost, Intangible Genius
Most token payoffs trigger on your first draw, the one you take every turn without trying, which makes them essentially unconditional. This one moves the goalpost to your second draw each turn, and that single word rewrites the deckbuilding demand: every cantrip, wheel, and looter stops being a card-advantage tool and becomes a body-generating engine, but only on the turns you can reliably cross that threshold rather than the turns a spare draw spell happens to sit in hand. The 3/3 Ape token arrives with haste, so the payoff is immediate pressure instead of a board that has to wait a rotation. The unblockable clause on the body means the machine advances on two fronts at once: an evasive clock that combat cannot answer, feeding a stream of hasty attackers the opponent still has to process separately. Ward carries more weight here than on most four-mana bodies, because killing the scientist is the only way to shut the factory off; a single cheap removal spell will not dismantle it clean. The flavor reads straight through the mechanics: a supervillain who wins not by fighting but by manufacturing minions faster than anyone can clear them, each Ape another run of the same experiment. The engine's ceiling scales with how deeply the deck commits to card velocity, which is the real price hidden behind a 2/3 stat line.

