Reckless Handling
A tutor that pays you to gamble on the payoff. The base function is clean red artifact retrieval, a color that rarely gets to dig this precisely; the wrinkle is the random discard tacked to the end, which turns the spell into a two-part decision. Fetch the artifact, then hope the random discard hits an artifact on the way out, and you tack two damage onto each opponent for free. The catch is that you control the odds by controlling your hand: the more artifacts you hold, the likelier the random discard finds one, but a hand stuffed with artifacts is a hand you probably wanted to keep. That inversion is what makes the design tick, because the reward asks you to be flush with exactly the resource you just spent a card to acquire. In practice the damage rider is a bonus, not a plan, and the card lives or dies on whether a two-mana artifact tutor earns a slot on its own merits. Red's identity as the color of impulse and consequence shows up in miniature here: you get the thing you searched for, but the spell reaches into your hand and throws something away on its way out, and only sometimes does that recklessness pay a dividend.



