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Moxonomy

Reckless Embermage

Creature — Human Wizard3 generic manaRed mana

Most early pingers descend from Prodigal Sorcerer, the "tim" template that taps to deal one damage and asks for no mana at all, a structure that caps the effect at once per turn and leaves the body exposed. This rewrites that template with a different cost entirely. There is no tap and no per-turn limit, so 1 generic manaRed mana buys as much damage as you can afford to pour into it, but every activation also strips a point off a 2/2 that survives only one ping of its own. The engine clocks itself: you can dome the opponent or clear small creatures as fast as your mana allows, with the math forcing you to count the embermage's own life total as a resource alongside red sources. The symmetrical self-damage is the brake on an otherwise untapped, no-ceiling burn outlet; it also flips into a feature when you want a creature in the graveyard or a death trigger off the embermage itself. The instinct behind it is older than the card: when an effect would be oppressive given away freely, charge for it out of the same body that produces it, rather than gating it behind a tap or a once-per-turn clause. The cost lives on the creature's toughness, which makes the player decide how hard to push before the engine consumes itself.

Reckless Embermage (7ed)
7ED · #212rare
Pricing
Normal: $0.51
Foil: $37.00
Oracle Text

Rules text

1 generic manaRed mana: This creature deals 1 damage to any target and 1 damage to itself.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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