Rebuild the City
The clever part is what it copies. Land copy-effects usually chase utility lands or a big-mana engine: three copies of a value land, a mana-doubler, a fetch you can crack again. This one bolts a body onto whatever it points at, so the target land becomes the payload rather than the point. Aim it at a plain land and you get three 3/3s with vigilance and menace for six mana, a wide swing that attacks well and holds the fort thanks to vigilance; aim it at a nonbasic and the tokens keep whatever the land already did, mana ability and all, now on legs that block and swing. The Jund cost signals the design intent: this is meant to rebuild a board after the sweep, converting the safest permanent type in the game into a threat that also fixes and ramps you going forward. Menace matters more than it looks, since three menace bodies punish a defender who spent the game leaning on chump blocks, and vigilance means the swing does not cost you the crackback. The catch is timing: at sorcery speed and six mana, you are committing on your own turn with no protection, so the payoff arrives a beat after you most want it. It is a rebuild engine that asks you to already have the land, and rewards you for having built around which land it will be.





