Razormane Masticore
The original Masticore charged its upkeep in cards too, so the real difference here is not the discard but what surrounds it: this version keeps the hand-emptying upkeep trigger and swaps the manual pay-mana shot for an automatic ping on your draw step, dealing 3 damage to a creature whether your lands are tapped out or not. That single change reshapes the whole package. The discard stays a real cost (the card draws nothing, so it bleeds you a card every turn it stays alive), but a deck built to feed graveyard fodder, flashback spells, or madness payoffs turns that rent into a trigger; the recurring shot becomes a removal engine that grinds a board down over several turns rather than a resource you ration. The first strike on the 5/5 body does the rest, making it a wall that smaller attackers cannot profitably trade into while it picks them off one per turn. The tension is the point. You get a free recurring pinger and a hard blocker on the same colorless artifact frame, payable in any deck, but the card hunger never stops: an empty hand means it eats itself on your upkeep. It is built for attrition shells that treat the graveyard as a resource and the hand as ammunition, not for value-neutral midrange that would rather hold what it draws. Read against its predecessor, it is the same self-limiting beater philosophy refitted around an effect that runs itself, asking less of your mana and more of your willingness to keep discarding.




