Skip to content
Moxonomy

Raphael, Ninja Destroyer

Legendary Creature — Mutant Ninja Turtle2 generic manaRed manaRed mana
Format takes

How this card plays

7 reviews

The persistent floating mana is what separates this from the dozens of mono-red 4/4s nobody plays. Damage-to-mana that survives phase changes means combat damage taken in the combat damage step becomes ritual fuel for a postcombat main, turning the body into a free Pyretic Ritual you cast by attacking into a blocker. The home is mono-red storm and big-mana ramp, not aggro, despite the 4/4 frame. Birgi, God of Storytelling is the cleaner fit: Birgi already turns casts into red mana, and Raphael, Ninja Destroyer adds a damage axis to the same loop. Krark, the Thumbless, paired with a partner, is the second build, a low-curve shell that needs ritual mana to keep a chain of spells alive. Both want the engine more than the stats.

This is a Bracket 2-3 card. It is too slow and too conditional for cEDH, where the ritual slots go to Jeska's Will and Wheel of Fortune, and it does nothing out of a precon box. Secondary price sits in the sub-$5 range. Within the archetype it is the 9th-or-later ritual piece, not a curve play, and it competes for the slot Runaway Steam-Kin holds, which banks counters more reliably. Raphael's edge is the cross-phase persistence; Steam-Kin's mana does not carry.

The must-block clause is mandatory, so an opponent with an eligible creature chumps and feeds the ritual on your terms. More important is that the trigger fires on damage from any source: a self-aimed shock, a ping, or a fight effect makes Raphael a battery even when blockers are gone. The clean answer is removal in response, but note the stack math: kill Raphael in response to your own ping and the spell fizzles on an illegal target, deals no damage, and Enrage never triggers. You lose the commander and the burn for nothing. Outside mono-red ritual shells the card is invisible.

Raphael, Ninja Destroyer (tmt)
TMT · #102mythic
Pricing
Normal: $1.10
Foil: $1.92
Oracle Text

Rules text

Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much Red mana. Until end of turn, you don't lose this mana as steps and phases end.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close