Ransom Note
A one-mana Clue that refuses to be just a Clue. The base Investigate token banks a card behind a two-mana tax; this one keeps that draw option but bolts two entirely different modes onto the same sacrifice, so the artifact sits on the battlefield as a menu rather than a receipt. The surveil-on-entry filters your next draw before you commit, and then the choice matters: cash it for a card as usual, cloak the card you just set up to deploy a facedown 2/2 whose identity you already know, or goad a creature to shove combat somewhere useful. Naming it around the three modes is the design idea. Each of the three keywords here (surveil, goad, cloak) generates information asymmetry or redirects an opponent's decision, and the card bundles them into a single flexible payload for the cost of a filler artifact. The friction is that all three modes cost the same two mana and consume the artifact: you get exactly one of them, chosen when you have the fullest read on the board. That deferred decision is the point. A blank cheap artifact that can become card advantage, a surprise body, or a political lever depending on which one the table needs at the moment you crack it is a lot of optionality to pack into a single Clue.







