Skip to content
Moxonomy

Ransack the Lab

Sorcery1 generic manaBlack mana

The trade here is depth for selection: you dig three cards deep and keep exactly one, feeding the other two straight to the graveyard whether you want them there or not. That distinction is the whole point. Where a plain draw spell like Sign in Blood hands you what it finds and leaves your library alone, this asks you to accept a smaller haul in exchange for filling a graveyard you presumably care about. Black has a long tradition of paying for smoothing in cards rather than in life, and this sits squarely in that line, closer in spirit to Grapple with the Past than to any raw card-advantage engine. The forced binning is not a downside to route around; it is the payload for decks built on delve, flashback, escape, or reanimation, anything that treats the yard as a resource. Read as pure card selection it looks thin: two mana to see three, keep one, and lose two feels a step behind the curve. Read as a self-mill enabler that happens to fix your draw, it does two jobs at once for a fair rate, and the cost of the effect is precisely what makes it good in the shells that want it. The tension it resolves is an old one for graveyard decks: how do you fill the yard without spending a card doing nothing else. This spends the card, but not on nothing.

Ransack the Lab (j21)
J21 · #378common
Pricing
Normal: $0.24
Foil: $1.02
Oracle Text

Rules text

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close