Raffine, Scheming Seer
The engine trick is scaling a single-target keyword by the size of the board that fires it. Connive on this card triggers every attack and hands out connive equal to the number of attacking creatures, so a wide swing rifles deep and stacks +1/+1 counters onto whichever creature can carry them. The card asks a real question in return. Connive draws then discards in equal measure, so it is filtering, not raw card advantage: a board of five attackers digs five deep but rewards you with counters only for the nonland cards you were willing to bin. That tension between smoothing your draws and building a threat is the whole appeal, and the two goals pull against each other every swing; every land you loot away is a counter you did not get. The 1/4 flying body is deliberately unthreatening on offense, which is the point. It wants to be the general behind the assault rather than part of it, protected by ward so it survives to trigger again. As the leader of a small-creatures aggressive strategy, it rewards packing the board with disposable attackers whose only job is to widen the connive count, then handing the counters to the one creature that closes. The looting is not a downside grafted onto a payoff; it is the payoff, and the counters are the interest paid on cards you choose to throw away.




