Questing Beast
The design brief was clearly "punish planeswalkers," but the execution reads like a checklist of every ability green had been shy about stacking on one four-drop, then handing it the keys anyway. Vigilance, deathtouch, and haste on a single body is already three keywords green rarely gets together; the evasion clause against small blockers and the damage-can't-be-prevented rider close off the two cheapest ways to buy time against it. The result is a creature that ignores chump-blocking fog effects, walks past mana dorks and token swarms, and threatens to remove a planeswalker the same turn it lands, all without asking you to build around anything. That last clause is the real statement of intent: it makes attacking an opponent and attacking their planeswalker the same action, so the old defense of parking a walker behind a wall of blockers no longer buys the loyalty back; the damage lands on the player and copies straight onto the walker. Green's history with clean, no-drawback beaters is long, but most of them traded a keyword for a rate or a body for a restriction. This one refuses the trade. The only thing keeping it honest is that it remains a creature: it dies to removal like anything else. Everything short of a hard answer, though, it was built to shrug off, an aggressive green threat with no soft spot in combat, engineered for an era when planeswalkers were the format's load-bearing permanents.







