Quasiduplicate
The cleverness here is in how jump-start rewrites the math of a copy spell. A one-shot clone is a fragile thing: it lives and dies with its target, and if you spend it on a creature that gets answered, you have traded a card and three mana for nothing. Stapling graveyard recursion to it converts that fragility into resilience. The first cast copies a creature; the discard fuels a second copy later, and because jump-start exiles the card afterward, the design caps the loop at two without any clumsy tracking clause. That second use is also a second targeting decision: you can clone something else by the time you return to it, so the spell rewards a board that keeps improving rather than a single overcommitted threat. The discard cost pulls its own weight too, turning excess lands or otherwise dead cards into a fresh body. Its limit is that it does nothing on an empty board: it needs a creature already in play, and a good one, to justify spending the mana twice. That dependence on board state is precisely what makes it scale, rewarding any board where a single durable creature wants to become a small army.



