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Moxonomy

Quasiduplicate

Sorcery1 generic manaBlue manaBlue mana

The cleverness here is in how jump-start rewrites the math of a copy spell. A one-shot clone is a fragile thing: it lives and dies with its target, and if you spend it on a creature that gets answered, you have traded a card and three mana for nothing. Stapling graveyard recursion to it converts that fragility into resilience. The first cast copies a creature; the discard fuels a second copy later, and because jump-start exiles the card afterward, the design caps the loop at two without any clumsy tracking clause. That second use is also a second targeting decision: you can clone something else by the time you return to it, so the spell rewards a board that keeps improving rather than a single overcommitted threat. The discard cost pulls its own weight too, turning excess lands or otherwise dead cards into a fresh body. Its limit is that it does nothing on an empty board: it needs a creature already in play, and a good one, to justify spending the mana twice. That dependence on board state is precisely what makes it scale, rewarding any board where a single durable creature wants to become a small army.

Quasiduplicate (grn)
GRN · #51rare
Pricing
Normal: $0.67
Foil: $1.20
Oracle Text

Rules text

Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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