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Moxonomy

Quarrel's End

Sorcery2 generic manaRed mana

Red card filtering has always had to pay a toll: a discard, some life, a card down for a card up. The looting shape (pitch a card, draw a card, break even on quantity while trading up on quality) is the archetypal red engine, and this design starts from that template. What it adds is arithmetic and a body. You cast the spell (one card), discard as an additional cost (a second card), and draw two, which lands you exactly at hand parity: no net cards gained or lost, the same filtering trade a looting effect makes, just with the digging doubled up on a single cast. The interesting part is the trailing 1/1 white Human Soldier, which is what the transaction is actually buying. A pure loot leaves you with a rearranged hand and nothing on the table; here the same card-neutral filtering also deposits a creature, so the effect plays to the board as well as the hand. That token reframes the discard as the price of a body plus selection rather than raw velocity, which nudges the card toward decks that want an early attacker, a chump, or aristocrat fodder alongside the dig. It is a sorcery, so the whole exchange happens on your turn with nothing held back for a response, marking it as a proactive setup piece rather than a reactive one, and the mandatory discard keeps it honest: you need something worth pitching for the trade to be worth making.

Quarrel's End (ltr)
LTR · #592common
Pricing
Normal: $0.23
Foil: $0.33
Oracle Text

Rules text

As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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