Pull Through the Weft
Green recursion has always split its labor: a Regrowth for a spell, a Splendid Reclamation for lands, rarely both from one card. This staples the two jobs together, and the asymmetry between the halves is the whole design. The nonland permanents (creatures, artifacts, enchantments, planeswalkers) come back to hand, where they wait for another mana investment before they matter. The lands skip the hand entirely and resolve straight onto the battlefield, tapped but immediately live for landfall and available as untapped mana the following turn. That land half is the upside, not the leash: entering the battlefield beats returning to hand on every axis that counts, and it means one cast can rebuild your board and your mana base in a single motion. The permanents-only clause is where the ceiling gets drawn: a milled or discarded burn spell or draw sorcery stays dead in the yard, so this rebuilds a board rather than replaying a turn. The "up to two" on each clause keeps it live when the graveyard is thin, collapsing gracefully into a smaller effect rather than fizzling. At five mana it is a late-game refill rather than a tempo play, built for grindy attrition decks that expect to be rebuilding from an empty board and want a graveyard they have intentionally stocked with sacrificed dorks, sweeper-killed lands, and creatures worth a second cast.

