Puca's Covenant
Death-triggered recursion in green usually asks a fixed price: bring back a creature, bring back a card of some capped mana value, no questions about how the creature died or what it was carrying. This ties the ceiling to the counters instead. A creature loaded with counters at death becomes a bigger key, unlocking a proportionally larger permanent from your graveyard, which turns +1/+1 counter accumulation and proliferate into a second axis: the payoff for growing a creature is not just combat math but the size of what you reclaim when it finally dies. The recursion is deliberately broad (any permanent card, not just creatures), and the once-per-turn clamp holds it back from becoming an infinite loop in a sacrifice deck. Notice too that the target restriction sits on the permanent you return, not on the creature that died, so a chump-blocked one-drop carrying a couple of counters still fuels a modest reload while a heavily-counterered threat cashes out for something expensive. It rewards a build that treats counters as stored value rather than a race to lethal, and it sits at the intersection of two green pillars that rarely share a single payoff: the +1/+1 counters theme and graveyard recursion.

