Psychic Paper
Identity theft as an Equipment: the card takes the flavor of a device that reads as whatever the holder needs it to be and turns it into a rules object that overwrites a creature's name and type on attachment. The evasion is the headline, since unblockable plus ward is a compact way to shove a threat through a stalled board. But the naming clause carries the real design weight. Rewriting a creature's name lets it dodge (or invite) effects keyed to specific names, and rewriting its creature type reshapes every tribal trigger, lord bonus, and type-matters answer aimed at it. You can hand a creature the name of a legend you don't control, turn a token into a Human for anthem purposes, or rename a creature out from under a "creatures named X" clause. The chosen name and type lock in as this Equipment attaches, so the choice is a decision point at equip time rather than a static default, and moving the paper to a new host lets you pick again. That pairing of a real combat outcome with a genuinely open toolbox is unusual for a two-mana artifact: most name-and-type manipulation lives on narrow, situational spells rather than something you can suit up turn after turn. The evasion pays the rent; the identity-swap is what rewards a builder who knows exactly which name or type breaks a given board open.

