Proft's Eidetic Memory
Two mana buys a cantrip, a hand-size ceiling removed, and a threat that scales with a resource card-draw decks are already producing anyway. The elegance is in how the third ability launders quantity into board presence: any turn where you fire off two spells, crack a cantrip and a draw-two, or just untap with a draw engine humming, combat becomes a payoff step. The trigger checks total cards drawn this turn and hands a single creature that surplus as permanent counters, so the enchantment doesn't want you to play cards so much as to draw them, and to keep drawing them past the point a normal hand would stop mattering. That "no maximum hand size" line is not filler; it is the mechanical permission slip for the whole build, ensuring the cards you're rewarded for drawing don't force discards that cut against the plan. What separates it from the long line of "reward for casting spells" designs is that it counts the draw, not the cast, which pulls it toward tempo-agnostic value engines rather than pure spell velocity. The counter placement resolves once per turn and needs a creature already on the field, so the payoff is contingent, not immediate: the card asks for a board and a draw plan working in the same turn, and pays you for stacking both.



