Priest of Fell Rites
Reanimation on a two-mana body is the design tension here, and this card answers it by making the pilot pay twice. First you tap and sacrifice the Priest at sorcery speed, paying three life to drag a creature back: a Reanimate that costs a card and a turn instead of a single spell, and asks for life rather than mana to fire. Then, having thrown the body away, you buy it back through unearth for five mana and reanimate a second time, this time on a hasty clock, before the recurred Priest gets exiled at end of turn. The point is the two-for-two structure: a reanimation engine folded into a single card, self-recurring exactly once, with the exile clause on unearth capping the loop so it never becomes a repeatable machine. That ceiling sets it apart from the color pair's older reanimator staples, which lean on discard outlets and a single big payoff. This one wants a graveyard stocked with several targets worth returning, because it will only ever dip in twice. The 2/2 warlock body is almost incidental; nobody is casting this to attack. It is a slow, deliberate reanimation payload built for decks that can afford to spend life and mana across two turns to cheat two creatures into play, and the sorcery-speed restriction on both the sacrifice and the unearth keeps the whole sequence honest, denying any end-of-turn ambush.




