Pollen-Shield Hare // Hare Raising
The reversal is the design point. Hare Raising is the cheap green front, a sorcery pump that scales off your board width and hands out vigilance, best when you already have creatures to count; the rabbit itself is the payoff you cast later, a static anthem aimed at the token army you have spent the game assembling. Most Adventure cards spend the instant-or-sorcery half early as a value cantrip and stick the body on the board as an afterthought; this one wants both faces to matter at different points in the same plan, the adventure spiking a single alpha swing and the creature holding a wide board together afterward. The anthem is deliberately narrow: it lifts only creature tokens, not your whole team, which keeps it out of generic white weenie shells that draft their threats one at a time. That restriction is what binds the card to a go-wide token identity, where the bodies are made rather than cast, and it is why the two faces read as one coherent unit instead of a spell stapled to an unrelated creature for card-slot economy. The pump half counts everything; the anthem half rewards only the manufactured, and the tension between those two counting rules is the whole argument for building around it.



