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Moxonomy

Plasma Bolt

SorceryRed mana

Two damage for a single red mana is the older, tamer rate: below Lightning Bolt, the tax red pays for a spell that asks nothing of you. Void changes the contract. Clear the threshold (a nonland permanent gone this turn, or a warped spell earlier in the turn) and the same mana buys the third point, closing the gap to the historical benchmark. The design works because that extra damage isn't a build-around; it's a condition most red decks satisfy incidentally. A creature traded in combat, a token fed to a sacrifice outlet, an opposing permanent killed on your own turn: any of it flips the switch. Sequencing becomes the lever. Hold the bolt until something has already died, and you've quietly upgraded a subpar removal spell into a premium one, all inside the same one-mana slot. It's a mechanically honest way to print a conditional Lightning Bolt without keeping the ceiling always available, and it rewards the aggressive, expendable-permanent decks that were going to meet the requirement without trying. The floor is a card you'd rather leave in the box; the ceiling is the rate red has wanted at one mana for its entire history. Which one you get is decided by the board state you build toward, not a keyword you have to service.

Plasma Bolt (eoe)
EOE · #152common
Pricing
Normal: $0.13
Foil: $0.20
Oracle Text

Rules text

Plasma Bolt deals 2 damage to any target. Void — Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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