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Moxonomy

Planetary Annihilation

Sorcery3 generic manaRed manaRed mana

The symmetry here is doing something older land-destruction never bothered with. Armageddon and its kin wipe everything to zero and let the player who dumped their hand first pick up the pieces; this one leaves each player standing on six lands, which is a very different negotiation. Six is enough to keep casting, enough to hold a board together, enough that the ramp-heavy table full of eight-, nine-, ten-land sprawl loses the most while the disciplined deck barely flinches. It is punitive stripping dressed up as fairness. The 6 damage rider is what fuses the two halves into a single blowout: it clears the wide, fragile boards that a mass land sacrifice would otherwise leave intact, and it does it at a threshold high enough to catch the fatties that survive most sweepers. That pairing (reset the manabases, then scorch the board) makes this a genuine reset button rather than a one-sided tempo swing, and the player who benefits is whoever built to operate lean and rebuild from a graveyard rather than from lands in play. The card asks a pointed question of the table's ramp decks: how much of your engine lives above the sixth land, and can you afford to lose all of it at once? For everyone else, the answer is a shrug and a rebuilt board they were already prepared to fight through.

Planetary Annihilation (eoc)
EOC · #12rare
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Each player chooses six lands they control, then sacrifices the rest. Planetary Annihilation deals 6 damage to each creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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