Plagiarize
Theft cards usually steal a permanent or a spell on the stack; this one steals the act of drawing itself. Until the turn ends, each time an opponent's draw would fill their hand they skip it and you draw instead, which means the payoff scales with how much that player has rigged their own engine. Cast it in response to a Howling Mine, a wheel, or any "draw three" effect and the table watches an opponent's setup pour into your hand. The design tension is that the value is entirely demand-driven: against a deck that only takes its single draw for the turn, it reroutes that one card and stops there, an overcosted cantrip with a one-turn denial stapled on; against a deck building toward an explosive draw, it is a heist. The instant-speed window is what makes it work, letting you hold the card until the opponent commits to the draw you most want to redirect, rather than guessing on your own turn. It sits among the blue effects that punish greed by turning an opponent's card advantage into yours, and it remains one of the cleaner expressions of the idea: no permanent to remove, no spell to counter, just a reroute of the most fundamental action in the game.



