BG Food sits at the center of the format's artifact-and-sacrifice axis, and this is the card the archetype is built around at uncommon. P1P3 to P1P5 for a drafter already committed to the colors, later than that only because the five-drop slot is contested and the card asks you to have already built the engine that pays it off. Maindeck in BG Food and BG Aristocrats, or a Sultai build splashing for it on the strength of the format's good fixing. Outside those shells it's a 2/4 that makes a Food, which is fine and nothing more.
The trigger gates on a permanent leaving, and the Food it manufactures on entry is itself the enabler if you have an outlet. Anchovy & Banana Pizza gives BG drafters a turn-three play that doubles as a Disappear primer, so the engine can be online before this even resolves: with a pre-enabled Disappear, the cast resolves into a 2/4 plus a fresh 3/3 from the counters, which is the ceiling you're drafting toward. Equipment like Bespoke Bō reads like a counter target, but the math is worse than it looks: a piece of gear that becomes a Mutant unattaches the instant it animates, so you get a 3/3 standing alone, not a buffed attacker. Aim the counters at a real body instead.
The removal suite is where the card gets honest. Stomped by the Foot answers it cleanly, and four toughness dodges most red burn, but the body alone isn't what five mana buys. If the answer's ready on resolution, you've paid five for a Food and a trigger that never fires. The whole package is downstream of timing: draft the enablers before the payoff, because Pizza Face arriving first is a slow body waiting on an engine you haven't built yet.
