Pip-Boy 3000
What sells this piece of equipment is that the choice happens on attack, not on equip: the same one-mana artifact reconfigures its output every combat step depending on what the board wants. Modal attack triggers are not new, but bundling card selection, a growth counter, and a ritual-adjacent land untap onto a single cheap Equipment means the same creature can dig for gas one turn, grow to close the game the next, and free up mana for an end-step play the turn after that. The land-untap mode is the sneakiest of the three: untapping two lands mid-combat is functionally a partial refund on the attack, and in the right shell it fuels instant-speed interaction or a second spell in the same turn without ever committing more resources up front. None of the modes is individually loud, which is precisely the design point; the card asks the pilot to read the turn and pick the mode the board needs rather than doing one fixed thing well. The crossover flavor is doing real cultural work here, mapping the wasteland-survival menu of a wrist computer onto a modal combat trigger: the three choices carry menu-item names lifted straight from the source, dressing familiar effects (loot, counter, untap) as inventory management. Underneath that dressing, it is a patient value engine: a repeatable, redirectable trigger that rewards a creature you can keep swinging.



