Petals of Insight
Every cast hands you the same fork: keep the three cards you peeked at by drawing them, or refuse them, bury them on the bottom in any order, and pull the spell back to your hand to try again. That return clause is what separates it from an overpriced Divination: spend five mana and a turn, see nothing you want, and reset the top of your library for next time. The cost is brutal, though. Each loop eats another five mana and your entire turn, and every time you bounce the spell you net zero cards. You only convert it into actual card advantage when you accept the three you saw; the recursion buys selection, never volume. Its Arcane type line earns it a second role: a splice host, a payload you can attach cheaper effects to and replay turn after turn, ferrying those spliced abilities along for the ride. That is the real argument for the slot: not the raw rate, which is poor, but a single card that filters your draws repeatedly and can carry spliced text each time you cast it. The whole thing is patient and grinding, built for a deck content to do the same thing across many turns rather than one that wants to spike toward a finish.

