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Moxonomy

Persecute

Sorcery2 generic manaBlack manaBlack mana

Where most discard takes one card and calls it a turn, this one is a structural strike: name a color, and everything in that color leaves the hand at once. Against a two-color deck the math is brutal, but the real design tension lives in the word "choose." You commit to a color before you see the hand, which means the card rewards reading the opponent's deck rather than their grip. Guess wrong and you spend four mana for a glimpse and nothing else; guess right against a mono-colored or heavily-leaning list and you can empty a hand to the felt. That binary outcome is the trade the card makes for its blowout ceiling. It belongs to the older school of black control that wanted to strand a combo or aggressive opponent off their key spells entirely rather than picking off one threat at a time, the same impulse behind Hymn to Tourach's randomized double-strip, except here the strip is targeted by color and scales with how committed the opponent is to a single hue. The reveal clause matters too: even on a whiff, you learn the hand and can price the rest of your turns accordingly. Its power swings hard with how mono the surrounding format happens to be, which makes it less a removal spell than a metagame read cast at sorcery speed.

Persecute (8ed)
8ED · #151★rare
Pricing
Normal: $0.38
Foil: $5.82
Oracle Text

Rules text

Choose a color. Target player reveals their hand and discards all cards of that color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

7 sets
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