Pawpatch Recruit
The counter clause reads like a protection ability but functions as a tax on interaction, and the word "other" is where the whole design turns. Point a spell or ability at any creature you control and a +1/+1 counter lands somewhere else on your board, so the aggressor pays a body's worth of growth just to trade. The trigger cannot save the piece under fire; it only makes the exchange lopsided after the fact. That distinction is the point: this is not a shield stapled to a creature, it is a threat that makes removal feel overpriced. The opponent either eats the growth or lets the target live, and neither line comes cheap. Trample and two power on the front end keep the body relevant even when nobody interacts with it, so the reactive clause is upside rather than a tax on the caster. Offspring compounds the arithmetic: paying the additional cost means the trigger is guarding two Rabbits instead of one, and the token copy inherits the same self-taxing text. Read reactively it looks defensive; played out it functions as an aggressive economy, refunding growth somewhere on the board for every point of interaction spent against you. That is the honest edge of the design. A green go-wide shell built on cheap creatures wants a body that punishes engagement with any of them, and this one collects its rent regardless of which threat the removal points at.



