Path of Discovery
Explore is a payoff templated as a single keyword: it draws a land or grows the body, and almost always advances the board no matter which way the reveal breaks. This enchantment detaches that trigger from individual creatures and bolts it onto your entire battlefield, so every creature that arrives explores for free. The design tension sits in that "enters" wording: it does not care whether the creature was cast, reanimated, tokened, or flickered, which builds the card to reward decks that populate the board through means other than hardcasting. A go-wide token engine that produces three bodies in a turn explores three times; a blink loop that rebuys a creature explores on every return. It makes no demand of the creatures themselves, which is both its ceiling and its honesty: pure throughput, scaling linearly with how many entry triggers you can manufacture, and doing nothing on a stalled board. That places it as a multiplier rather than a self-contained engine, generous once the board is already churning bodies into play and inert when it is the only thing happening. Its closest structural kin are the other "whenever a creature enters" enchantments that convert board development into incremental advantage; this one swaps a fixed reward for explore's coin-flip between card and counter.







