Read it as a draft-day decision and the math gets ugly fast. The level-two trigger is the only reason to commit any pick to this, and that trigger requires opponents to lose artifacts from the battlefield to the graveyard, not just play them. TMT's common removal does not touch artifacts: Stomped by the Foot kills creatures, Grounded for Life kills creatures, Bot Bashing Time burns creatures. Equipment like Bespoke Bō and Novel Nunchaku sit on the battlefield untouched even when the equipped creature dies, because the Equipment itself is not what is dying. The artifact-attrition axis the card needs is barely live in this format, and nothing in an opponent's deck is obligated to feed it.
So the floor is the symmetrical Food, which hands every opponent at the table a body's worth of lifegain or sacrifice fodder in a set where Food already appears at common, plus a level-three pump that costs on top of
on top of the
entry. Eight mana, sorcery-speed, scaling off a hand size that a BG midrange or green ramp deck has usually emptied by the time it can afford level three.
The home, if there is one, is a BG Food and sacrifice build, and even there it is P1P13 filler. The optimistic podcast read counts on three of five archetypes feeding the draw; the format physics side with the harsher verdict, because opponents decide whether your engine ever turns on, and they will simply hold their Equipment. Maindeck zero everywhere. The level-one rate is a tax dressed up as a floor.
