Park Heights Pegasus
The condition on the trigger tells you exactly what rhythm this two-drop was built to reward: not a passive go-wide accumulation but a burst of bodies in a single turn. Card draw fires only when two or more creatures entered under your control that turn, and because the Pegasus has no haste it usually must already be on the board to attack, so its own arrival typically doesn't count toward the tally. You cannot simply play one more creature and swing. You need the width to land on the swing turn itself: two tokens off one spell, a pair of one-drops, a flicker that reblinks alongside a fresh cast, all resolving before combat damage connects. Flying and trample turn the fragile 2/1 into a dependable connector, pushing toward a compressed curve where board development and the attack step happen in the same motion. Many green-white aggro engines reward width whenever it accumulates; this one demands the width happen the turn you attack, punishing durdling and rewarding players who cluster their creatures into single-turn dumps. The 2/1 body is what you pay for the rate: it dies to nearly anything on the ground, so flying keeps it clear of blockers while trample squeezes damage past chumps. The design asks for a deck already interested in entering multiple creatures per turn and converts that habit into a recurring draw step rather than a one-shot payoff.





