Overrun
The template for the green alpha strike, and the card that taught a generation of players what "go wide" means. The design is brutally simple in a way later versions never fully recaptured: it does not pump a single attacker or grant evasion to one creature, it converts an entire board into lethal at once by stapling trample onto a team-wide +3/+3. Trample is the load-bearing word here. Without it, a green deck that flooded the board still had to grind through blockers one at a time; with it, every blocker becomes a speed bump that absorbs only lethal damage and then waves the rest through. That single rules interaction turned the green plan from "build a big creature" into "build a wide one," and the math (each creature swinging for a hefty bonus, with the overflow hitting the player) is why the spell so often reads as "you win this combat." It became green's signature finisher and the named ancestor of a long line of overrun effects: Triumph of the Hordes adds infect, Pathbreaker Ibex puts the buff on a permanent, Craterhoof Behemoth bundles the haymaker into a body and scales with board size. Each one is iterating on the same combat-math idea this card established: green does not need to go tall or get evasion through guile when it can simply make blocking irrelevant for one fatal turn.

Rules text
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Other printings
- Foundations#230
- Starter Commander Decks#201
- Game Night: Free-for-All#103
- The List#CMA-130
- Commander Anthology#130
- Planechase Anthology#72
- Conspiracy: Take the Crown#189
- Commander 2015#195
Show all 22 other printings
- Tempest Remastered#185
- Duel Decks Anthology: Garruk vs. Liliana#24
- Commander 2014#207
- Planechase 2012#72
- Magic 2012#186
- Salvat 2011#154
- Duels of the Planeswalkers#78
- Duel Decks: Garruk vs. Liliana#24
- Tenth Edition#284
- Tenth Edition#284★
- Odyssey#260
- World Championship Decks 1999#ml243sb
- Anthologies#61
- Tempest#243





















