Overrun
The template for the green alpha strike, and the card that taught a generation of players what "go wide" means. The design is brutally simple in a way later versions never fully recaptured: it does not pump a single attacker or grant evasion to one creature, it converts an entire board into lethal at once by stapling trample onto a team-wide +3/+3. Trample is the load-bearing word here. Without it, a green deck that flooded the board still had to grind through blockers one at a time; with it, every blocker becomes a speed bump that absorbs only lethal damage and then waves the rest through. That single rules interaction turned the green plan from "build a big creature" into "build a wide one," and the math (each creature swinging for a hefty bonus, with the overflow hitting the player) is why the spell so often reads as "you win this combat." It became green's signature finisher and the named ancestor of a long line of overrun effects: Triumph of the Hordes adds infect, Pathbreaker Ibex puts the buff on a permanent, Craterhoof Behemoth bundles the haymaker into a body and scales with board size. Each one is iterating on the same combat-math idea this card established: green does not need to go tall or get evasion through guile when it can simply make blocking irrelevant for one fatal turn.






















